> For the complete documentation index, see [llms.txt](https://wiki.stmod.net/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.stmod.net/official-servers/event-helper.md).

# Event-helper

<figure><img src="https://1662484209-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSrVu0j9CYXbvJXRYgHnk%2Fuploads%2Fgit-blob-48401164f98b008ffb6ac73afd5eba9a5c607961%2Fevent-helper-tab.png?alt=media" alt="Event-helper tab"><figcaption><p>Event-helper tab (build v250926)</p></figcaption></figure>

The **Event-helper** tab automates a handful of the mini-games and side activities some servers run as timed events, plus a sash-upgrading helper. It's found under **General → Event-helper** in the left-hand sub-menu.

* **Jigsaw bot** — Automatically solves the in-game jigsaw puzzle event. Click **Start** once the puzzle window is open.
* **Okey bot** — Automatically plays the Okey card event.
  * **Prefer same colors** — Prioritizes matching cards of the same color/suit when choosing moves.
  * **Play until finishing all okey cardsets** — Keeps playing until every card set is complete, instead of stopping after one.
* **Catch the King** — Automatically plays the Catch the King event.
  * **Bets** — Sets how many bets/attempts to place.
  * **Loop (restart on end)** — Automatically restarts the event again once it ends, instead of stopping after one round.
* **Sash upgrader** — Automates upgrading a sash item.
  * Place the sash in the item slot next to the checkbox.
  * **Chain results** — Feeds the result of one upgrade straight into the next attempt, instead of stopping after each step.
  * **Delay** — Seconds to wait between upgrade attempts.
  * **Max** — Stops automatically once this many upgrade attempts have been made (`0` = no limit).
  * **Scan** — Detects the sash item and its current upgrade state.

{% hint style="warning" %}
These mini-games are tied to specific in-game events and only work while that event is actually running on your server. Availability varies by server — not every server runs the same events.
{% endhint %}
